
#ifndef BASICSHANDLER_H
#define BASICSHANDLER_H

#include <BGroup>
#include <BPointConstraint>
#include <BSphereHandler>

using namespace BWE;

class BasicsHandler : public BSphereHandler
{
public:
	BasicsHandler();
	~BasicsHandler();

protected:
	virtual void attached(BViewer* viewer);
	virtual void detached(BViewer* viewer);

	virtual void paint(BPainter& painter);
	virtual void render(BRender& render);

private:
	BHolder<BGroup>				_group;
};

#endif
